Personal Contribution
Due to confidentiality agreements, only selected elements of the implementation and design are presented below.
System Architecture
I designed a modular framework using an event-driven architecture to ensure low coupling between components, enabling more efficient collaborative development. The flow of interaction is structured as follows: Interaction → QuestManager → Pass/Fail Evaluation → Next Interaction / Restart


Interaction Design
I implemented interaction logic and hand gesture recognition using the Meta SDK to enhance realism in object manipulation.



What I Learn
Well-structured system architecture is fundamental for scalable and collaborative development.
Gesture recognition in VR still has technical limitations; in practical software development, it is more effective to apply interdisciplinary knowledge to find optimal solutions rather than pursue perfection in one domain.
Always design with the end-user in mind—for many users unfamiliar with VR, onboarding and guided tutorials are essential to ensure usability and a smooth learning curve.